
I'm a Senior Expert Engineer passionate about building the future of interactive sound and immersive experiences. I thrive in fast-paced game development environments, leveraging deep expertise in audio programming and C++ to create unforgettable player journeys.
At a glance
Curated signals on strengths, focus areas, and how they can help.
Developed foundational software engineering skills at Google, focusing on core systems.
Currently architects advanced audio systems and immersive experiences at Treyarch.
Can advise on complex audio programming challenges and scalable audio solutions.